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Case study · Sci-fi strategy

Star Trek Fleet Command A distress call. Four commanders. One choice.

Nomads Digital built interactive funnels and ad creatives for Star Trek Fleet Command and ran the campaign for 21 months: 520M+ impressions served in 12+ countries, 240+ creatives tested and 4.3K+ players acquired.

Star Trek Fleet Command key artStar Trek Fleet Command
Players acquired
4.3K+
Impressions served
520M+
Creatives tested
240+
Countries
12+
Months live
21

Nomads campaign data, January 2025 – September 2026, rounded down.

01

What did Nomads Digital build for Star Trek Fleet Command?

Four interactive funnel variants that open with a mission and let fans choose their commander — Kirk, Burnham, Picard or Data.

02

How did the campaign run?

Always-on for 21 months across more than a dozen countries, from the US and UK to Japan and Turkey.

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