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What did Nomads Digital build for Star Trek Fleet Command?
Four interactive funnel variants that open with a mission and let fans choose their commander — Kirk, Burnham, Picard or Data.
Case study · Sci-fi strategy
Nomads Digital built interactive funnels and ad creatives for Star Trek Fleet Command and ran the campaign for 21 months: 520M+ impressions served in 12+ countries, 240+ creatives tested and 4.3K+ players acquired.


Nomads campaign data, January 2025 – September 2026, rounded down.
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Four interactive funnel variants that open with a mission and let fans choose their commander — Kirk, Burnham, Picard or Data.
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Always-on for 21 months across more than a dozen countries, from the US and UK to Japan and Turkey.
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10K+playersSea of ConquestChoose your captain — then set sail.
10K+playersStormshotOne screen, one tap, straight into the adventure.
4.8K+playersRAID: Shadow LegendsStory-first campaigns for a crowded genre.
4.2K+playersRise of KingdomsPick an ancestor, found a civilisation.
3.7K+playersState of SurvivalZombies at the gate — who do you put in charge?Let's talk
Tell us about the game and the markets you care about. We'll come back with what we would run first.