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What did Nomads Digital build for Rise of Kingdoms?
Two interactive funnels that turn the first minute of the game into a choice: which ancestor leads your people.
Case study · Strategy
Nomads Digital built interactive funnels and ad creatives for Rise of Kingdoms and ran the campaign for 18 months: 220M+ impressions served in 10+ countries, 210+ creatives tested and 4.2K+ players acquired.


Nomads campaign data, January 2025 – September 2026, rounded down.
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Two interactive funnels that turn the first minute of the game into a choice: which ancestor leads your people.
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18 months live across ten-plus European markets and the US.
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10K+playersSea of ConquestChoose your captain — then set sail.
10K+playersStormshotOne screen, one tap, straight into the adventure.
4.8K+playersRAID: Shadow LegendsStory-first campaigns for a crowded genre.
4.3K+playersStar Trek Fleet CommandA distress call. Four commanders. One choice.
3.7K+playersState of SurvivalZombies at the gate — who do you put in charge?Let's talk
Tell us about the game and the markets you care about. We'll come back with what we would run first.