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Case study · Strategy

Rise of Kingdoms Pick an ancestor, found a civilisation.

Nomads Digital built interactive funnels and ad creatives for Rise of Kingdoms and ran the campaign for 18 months: 220M+ impressions served in 10+ countries, 210+ creatives tested and 4.2K+ players acquired.

Scale my game
Rise of Kingdoms key artRise of Kingdoms
Players acquired
4.2K+
Impressions served
220M+
Creatives tested
210+
Countries
10+
Months live
18

Nomads campaign data, January 2025 – September 2026, rounded down.

01

What did Nomads Digital build for Rise of Kingdoms?

Two interactive funnels that turn the first minute of the game into a choice: which ancestor leads your people.

02

How did the campaign run?

18 months live across ten-plus European markets and the US.

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