Skip to content

Case study · Pirate strategy

Sea of Conquest Choose your captain — then set sail.

Nomads Digital built interactive funnels, prelanders and ad creatives for Sea of Conquest and ran the campaign for 21 months: 1.6B+ impressions served in 13+ countries, 480+ creatives tested and 10K+ players acquired.

Sea of Conquest key artSea of Conquest
Players acquired
10K+
Impressions served
1.6B+
Creatives tested
480+
Countries
13+
Months live
21

Nomads campaign data, January 2025 – September 2026, rounded down.

01

What did Nomads Digital build for Sea of Conquest?

Two interactive funnels where players pick their captain before they ever see the landing page, plus two localised prelanders for colder traffic.

02

How did the campaign run?

Always-on since January 2025, scaled market by market across Europe and Asia, with hundreds of creatives tested along the way.

Let's talk

Tell us about the game and the markets you care about. We'll come back with what we would run first.

  • A reply within one business day
  • A first read on your launch — not a 40-page deck
  • Straight answers from the people who run the campaigns