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What did Nomads Digital build for Sea of Conquest?
Two interactive funnels where players pick their captain before they ever see the landing page, plus two localised prelanders for colder traffic.
Case study · Pirate strategy
Nomads Digital built interactive funnels, prelanders and ad creatives for Sea of Conquest and ran the campaign for 21 months: 1.6B+ impressions served in 13+ countries, 480+ creatives tested and 10K+ players acquired.


Nomads campaign data, January 2025 – September 2026, rounded down.
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Two interactive funnels where players pick their captain before they ever see the landing page, plus two localised prelanders for colder traffic.
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Always-on since January 2025, scaled market by market across Europe and Asia, with hundreds of creatives tested along the way.
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10K+playersStormshotOne screen, one tap, straight into the adventure.
4.8K+playersRAID: Shadow LegendsStory-first campaigns for a crowded genre.
4.3K+playersStar Trek Fleet CommandA distress call. Four commanders. One choice.
4.2K+playersRise of KingdomsPick an ancestor, found a civilisation.
3.7K+playersState of SurvivalZombies at the gate — who do you put in charge?Let's talk
Tell us about the game and the markets you care about. We'll come back with what we would run first.